These are some prototypes and tech demos I programmed.
Elemental - Designer / Sole Programmer
A side scrolling physics platformer built in Python and pygame. It includes a level editor, dozens of elements that interact in interesting ways, and a free drawing mode for playing around with the various elements. [video]
Space Debris - Sole Programmer
A cooperative local multiplayer space shooter built in GameMaker Studio 2. I coded the physics and background starfield, as well as all gameplay mechanics. It supports drop-in-drop-out multiplayer and tracks player progress from game session to game session as players buy new ships. [video]
Guardians of Annor - Sole Designer and Programmer
A top down action adventure game prototype built in Tic-80. [video]
Unnamed 3D Engine - Lead Programmer
A top down voxel renderer built in GameMaker Studio 2. I coded the engine using only 2D assets, including the camera movement. [video]
Unnamed 3D Engine - Lead Programmer
A side view voxel renderer built in GameMaker Studio 2. I coded the engine using only 2D assets, including the camera movement. [video]